DLibrary(Storm) DMaterial(WallTransitionDetailsToFloor) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallTransitionDetails_D.dds) DTexture( Floor_D.dds) DTexture( WallTransitionDetails_S.dds) DTexture( Floor_S.dds) DTexture( WallTransitionDetails_N.dds) DTexture( Floor_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(WallDecoToWallPxz) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallPxz_D.dds) DTexture( WallPxz_S.dds) DTexture( WallPxz_N.dds) DTexture( WallDeco_D.dds) DTexture( WallDeco_S.dds) DTexture( WallDeco_N.dds) DTexture( WallPxz_X2 .dds) DMaterial(WallTransitionDetailsToWallRuinPxz) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallRuinPxz_D.dds) DTexture( WallRuinPxz_S.dds) DTexture( WallRuinPxz_N.dds) DTexture( WallTransitionDetails_D.dds) DTexture( WallTransitionDetails_S.dds) DTexture( WallTransitionDetails_N.dds) DMaterial(CliffTransition2ToGrass) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffTransition2_D.dds) DTexture( Grass_D.dds) DTexture( CliffTransition2_S.dds) DTexture( Grass_S.dds) DTexture( CliffTransition2_N.dds) DTexture( Grass_N.dds) DTexture( Grass_X2.dds) DTexture( Grass_HX2.dds) DMaterial(CliffTransition2ToFloor) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffTransition2_D.dds) DTexture( Floor_D.dds) DTexture( CliffTransition2_S.dds) DTexture( Floor_S.dds) DTexture( CliffTransition2_N.dds) DTexture( Floor_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(GrassTransitionToFloor) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( GrassTransition_D.dds) DTexture( Floor_D.dds) DTexture( GrassTransition_S.dds) DTexture( Floor_S.dds) DTexture( GrassTransition_N.dds) DTexture( Floor_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(Wall2TransitionToGrass) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Wall2Transition_D.dds) DTexture( Grass_D.dds) DTexture( Wall2Transition_S.dds) DTexture( Grass_S.dds) DTexture( Wall2Transition_N.dds) DTexture( Grass_N.dds) DTexture( Grass_X2.dds) DTexture( Grass_HX2.dds) DMaterial(WallTransition2ToFloor) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallTransition2_D.dds) DTexture( Floor_D.dds) DTexture( WallTransition2_S.dds) DTexture( Floor_S.dds) DTexture( WallTransition2_N.dds) DTexture( Floor_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(Wall2TransitionToFloor) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Wall2Transition_D.dds) DTexture( Floor_D.dds) DTexture( Wall2Transition_S.dds) DTexture( Floor_S.dds) DTexture( Wall2Transition_N.dds) DTexture( Floor_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(CliffTransitionToFloor) DSurfaceId (WetDirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffTransition_D.dds) DTexture( Floor_D.dds) DTexture( CliffTransition_S.dds) DTexture( Floor_S.dds) DTexture( CliffTransition_N.dds) DTexture( Floor_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(GrassTransitionToGrass) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( GrassTransition_D.dds) DTexture( Grass_D.dds) DTexture( GrassTransition_S.dds) DTexture( Grass_S.dds) DTexture( GrassTransition_N.dds) DTexture( Grass_N.dds) DTexture( Grass_X2.dds) DTexture( Grass_HX2.dds) DMaterial(CliffTransition2ToDirt) DSurfaceId (WetDirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffTransition2_D.dds) DTexture( Dirt_D.dds) DTexture( CliffTransition2_S.dds) DTexture( Dirt_S.dds) DTexture( CliffTransition2_N.dds) DTexture( Dirt_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(CliffTransitionToGrass) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffTransition_D.dds) DTexture( Grass_D.dds) DTexture( CliffTransition_S.dds) DTexture( Grass_S.dds) DTexture( CliffTransition_N.dds) DTexture( Grass_N.dds) DTexture( Grass_X2.dds) DTexture( Grass_HX2.dds) DMaterial(WallTransition2ToGrass) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallTransition2_D.dds) DTexture( Grass_D.dds) DTexture( WallTransition2_S.dds) DTexture( Grass_S.dds) DTexture( WallTransition2_N.dds) DTexture( Grass_N.dds) DTexture( Grass_X2.dds) DTexture( Grass_HX2.dds) DMaterial(WallTransitionDetailsToCliffPxz) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DTexture( WallTransitionDetails_D.dds) DTexture( WallTransitionDetails_S.dds) DTexture( WallTransitionDetails_N.dds) DMaterial(WallTransitionToWallFreeClipPxz) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallFreeClipPxz_D.dds) DTexture( WallFreeClipPxz_S.dds) DTexture( WallFreeClipPxz_N.dds) DTexture( WallTransition_D.dds) DTexture( WallTransition_S.dds) DTexture( WallTransition_N.dds) DMaterial(GrassTransitionToDirt) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( GrassTransition_D.dds) DTexture( Dirt_D.dds) DTexture( GrassTransition_S.dds) DTexture( Dirt_S.dds) DTexture( GrassTransition_N.dds) DTexture( Dirt_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(CliffTransitionToDirt) DSurfaceId (WetDirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffTransition_D.dds) DTexture( Dirt_D.dds) DTexture( CliffTransition_S.dds) DTexture( Dirt_S.dds) DTexture( CliffTransition_N.dds) DTexture( Dirt_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(WallTransitionToFloor) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallTransition_D.dds) DTexture( Floor_D.dds) DTexture( WallTransition_S.dds) DTexture( Floor_S.dds) DTexture( WallTransition_N.dds) DTexture( Floor_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(WallTransition2ToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallTransition2_D.dds) DTexture( Dirt_D.dds) DTexture( WallTransition2_S.dds) DTexture( Dirt_S.dds) DTexture( WallTransition2_N.dds) DTexture( Dirt_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(CliffTransition2ToCliffDirtPxz) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffDirtPxz_D.dds) DTexture( CliffDirtPxz_S.dds) DTexture( CliffDirtPxz_N.dds) DTexture( CliffTransition2_D.dds) DTexture( CliffTransition2_S.dds) DTexture( CliffTransition2_N.dds) DMaterial(WallTransitionToDirt) DSurfaceId (WetDirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallTransition_D.dds) DTexture( Dirt_D.dds) DTexture( WallTransition_S.dds) DTexture( Dirt_S.dds) DTexture( WallTransition_N.dds) DTexture( Dirt_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(CliffTransitionToCliffDirtPxz) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffDirtPxz_D.dds) DTexture( CliffDirtPxz_S.dds) DTexture( CliffDirtPxz_N.dds) DTexture( CliffTransition_D.dds) DTexture( CliffTransition_S.dds) DTexture( CliffTransition_N.dds) DMaterial(WallTransition2ToWallRuinPxz) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallRuinPxz_D.dds) DTexture( WallRuinPxz_S.dds) DTexture( WallRuinPxz_N.dds) DTexture( WallTransition2_D.dds) DTexture( WallTransition2_S.dds) DTexture( WallTransition2_N.dds) DMaterial(PlatformDetailsToPlatformPxz) DSurfaceId (ResonantMetal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( PlatformPxz_D.dds) DTexture( PlatformPxz_S.dds) DTexture( PlatformPxz_N.dds) DTexture( PlatformDetails_D.dds) DTexture( PlatformDetails_S.dds) DTexture( PlatformDetails_N.dds) DMaterial(WallTransitionToWallRuinPxz) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallRuinPxz_D.dds) DTexture( WallRuinPxz_S.dds) DTexture( WallRuinPxz_N.dds) DTexture( WallTransition_D.dds) DTexture( WallTransition_S.dds) DTexture( WallTransition_N.dds) DMaterial(PlatformDetailsToTechWall) DSurfaceId (TechWall) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( TechWall_D.dds) DTexture( PlatformPxz_S.dds) DTexture( PlatformPxz_N.dds) DTexture( PlatformDetails_D.dds) DTexture( PlatformDetails_S.dds) DTexture( PlatformDetails_N.dds) DMaterial(CliffTransition2ToCliffPxz) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DTexture( CliffTransition2_D.dds) DTexture( CliffTransition2_S.dds) DTexture( CliffTransition2_N.dds) DMaterial(WallDecoToWallFreeClipPxz) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallFreeClipPxz_D.dds) DTexture( WallFreeClipPxz_S.dds) DTexture( WallFreeClipPxz_N.dds) DTexture( WallDeco_D.dds) DTexture( WallDeco_S.dds) DTexture( WallDeco_N.dds) DMaterial(CliffTransitionToCliffPxz) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DTexture( CliffTransition_D.dds) DTexture( CliffTransition_S.dds) DTexture( CliffTransition_N.dds) DMaterial(Wall2TransitionToWall2Pxz) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Wall2Pxz_D.dds) DTexture( Wall2Pxz_S.dds) DTexture( Wall2Pxz_N.dds) DTexture( Wall2Transition_D.dds) DTexture( Wall2Transition_S.dds) DTexture( Wall2Transition_N.dds) DMaterial(WallDecoToFloor) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallDeco_D.dds) DTexture( Floor_D.dds) DTexture( WallDeco_S.dds) DTexture( Floor_S.dds) DTexture( WallDeco_N.dds) DTexture( Floor_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(WallTransitionToCliffPxz) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DTexture( WallTransition_D.dds) DTexture( WallTransition_S.dds) DTexture( WallTransition_N.dds) DMaterial(GrassTransitionToTreePxz) DSurfaceId (Trunk) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( TreePxz_D.dds) DTexture( TreePxz_S.dds) DTexture( TreePxz_N.dds) DTexture( GrassTransition_D.dds) DTexture( GrassTransition_S.dds) DTexture( GrassTransition_N.dds) DMaterial(TechSignsToPlatformPxz) DSurfaceId (ResonantMetal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( PlatformPxz_D.dds) DTexture( PlatformPxz_S.dds) DTexture( PlatformPxz_N.dds) DTexture( TechSigns_D.dds) DTexture( TechSigns_S.dds) DTexture( TechSigns_N.dds) DMaterial(CliffTransition2ToFloor2) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffTransition2_D.dds) DTexture( Floor2_D.dds) DTexture( CliffTransition2_S.dds) DTexture( Floor2_S.dds) DTexture( CliffTransition2_N.dds) DTexture( Floor2_N.dds) DTexture( Floor_X2.dds) DMaterial(WallTransition2ToFloor2) DSurfaceId (Pavement) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallTransition2_D.dds) DTexture( Floor2_D.dds) DTexture( WallTransition2_S.dds) DTexture( Floor2_S.dds) DTexture( WallTransition2_N.dds) DTexture( Floor2_N.dds) DTexture( Floor_X2.dds) DMaterial(WallTransitionToFloor2) DSurfaceId (Pavement) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallTransition_D.dds) DTexture( Floor2_D.dds) DTexture( WallTransition_S.dds) DTexture( Floor2_S.dds) DTexture( WallTransition_N.dds) DTexture( Floor2_N.dds) DTexture( Floor_X2.dds) DMaterial(TechSignsToTech) DSurfaceId (Tech) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Tech_D.dds) DTexture( BaseGround_X2.dds) DTexture( Tech_S.dds) DTexture( Tech_N.dds) DTexture( TechSigns_D.dds) DTexture( TechSigns_S.dds) DTexture( TechSigns_N.dds) DMaterial(WallDecoToFloor2) DSurfaceId (Pavement) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallDeco_D.dds) DTexture( Floor2_D.dds) DTexture( WallDeco_S.dds) DTexture( Floor2_S.dds) DTexture( WallDeco_N.dds) DTexture( Floor2_N.dds) DTexture( Floor_X2.dds) DMaterial(CliffPyPxz) DSurfaceId (Stone) DUvLayer (Lightmap , 0) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DMaterial(WallTransitionDetailsToWallRuinTop) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallRuinTop_D.dds) DTexture( WallRuinTop_S.dds) DTexture( WallRuinTop_N.dds) DTexture( WallTransitionDetails_D.dds) DTexture( WallTransitionDetails_S.dds) DTexture( WallTransitionDetails_N.dds) DMaterial(WallTransitionDetailsToWallCeiling) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallTransitionDetails_D.dds) DTexture( WallPxz_D.dds) DTexture( WallTransitionDetails_S.dds) DTexture( WallPxz_S.dds) DTexture( WallTransitionDetails_N.dds) DTexture( WallPxz_N.dds) DMaterial(WallTransition2ToWallRuinTop) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallRuinTop_D.dds) DTexture( WallRuinTop_S.dds) DTexture( WallRuinTop_N.dds) DTexture( WallTransition2_D.dds) DTexture( WallTransition2_S.dds) DTexture( WallTransition2_N.dds) DMaterial(WallTransitionToWallRuinTop) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallRuinTop_D.dds) DTexture( WallRuinTop_S.dds) DTexture( WallRuinTop_N.dds) DTexture( WallTransition_D.dds) DTexture( WallTransition_S.dds) DTexture( WallTransition_N.dds) DMaterial(WallDecoToWallCeiling) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallDeco_D.dds) DTexture( WallPxz_D.dds) DTexture( WallDeco_S.dds) DTexture( WallPxz_S.dds) DTexture( WallDeco_N.dds) DTexture( WallPxz_N.dds) DMaterial(Grass) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( Grass_D.dds) DTexture( Grass_S.dds) DTexture( Grass_N.dds) DTexture( Grass_X2.dds) DTexture( Grass_HX2.dds) DMaterial(Floor) DSurfaceId (Dirt) DUvLayer (Lightmap , 0) DTexture( Floor_D.dds) DTexture( Floor_X2.dds) DTexture( Floor_S.dds) DTexture( Floor_HX2.dds) DTexture( Floor_N.dds) DMaterial(Dirt) DSurfaceId (DirtRoad) DUvLayer (Lightmap , 0) DTexture( Dirt_D.dds) DTexture( Dirt_S.dds) DTexture( Dirt_N.dds) DTexture( Floor_X2.dds) DTexture( Floor_HX2.dds) DMaterial(LightsNightOnly) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lights_D.dds) DTexture( Lights_S.dds) DTexture( Lights_N.dds) DTexture( Lights_I.dds) DMaterial(Lights2) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lights2_I.dds) DTexture( Lights2_D.dds) DTexture( Lights2_S.dds) DTexture( Lights2_N.dds) DMaterial(Screen1x3) DSurfaceId (ResonantMetal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Screen1x3_I.dds) DTexture( Screen_D.dds) DTexture( Screen_S.dds) DTexture( Screen_N.dds) DMaterial(Screen3x1) DSurfaceId (ResonantMetal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Screen3x1_I.dds) DTexture( Screen_D.dds) DTexture( Screen_S.dds) DTexture( Screen_N.dds) DMaterial(Lights) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lights_I.dds) DTexture( Lights_D.dds) DTexture( Lights_S.dds) DTexture( Lights_N.dds) DMaterial(WallFreeClipPxz) DSurfaceId (Stone) DUvLayer (Lightmap , 0) DTexture( WallFreeClipPxz_D.dds) DTexture( WallFreeClipPxz_S.dds) DTexture( WallFreeClipPxz_N.dds) DTexture( WallPxz_X2 .dds) DMaterial(TechSafe) DSurfaceId (TechSafe) DUvLayer (Lightmap , 0) DTexture( TechSafe_D.dds) DTexture( BaseGround_X2.dds) DTexture( Tech_S.dds) DTexture( Tech_N.dds) DMaterial(Floor2) DSurfaceId (Pavement) DUvLayer (Lightmap , 0) DTexture( Floor2_D.dds) DTexture( Floor_X2.dds) DTexture( Floor2_S.dds) DTexture( Floor2_N.dds) DMaterial(Tech) DSurfaceId (Tech) DUvLayer (Lightmap , 0) DTexture( Tech_D.dds) DTexture( BaseGround_X2.dds) DTexture( Tech_S.dds) DTexture( Tech_N.dds) DMaterial(WallPxz) DSurfaceId (Stone) DUvLayer (Lightmap , 0) DTexture( WallPxz_D.dds) DTexture( WallPxz_S.dds) DTexture( WallPxz_N.dds) DTexture( WallPxz_X2 .dds) DMaterial(WallFreeClipCeiling) DSurfaceId (Stone) DUvLayer (Lightmap , 0) DTexture( WallFreeClipPxz_D.dds) DTexture( WallFreeClipPxz_S.dds) DTexture( WallFreeClipPxz_N.dds) DMaterial(OrnamentPedestal) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( OrnamentPedestal_D.dds) DTexture( OrnamentPedestal_N.dds) DTexture( OrnamentPedestal_S.dds) DMaterial(WoodDetails) DSurfaceId (Wood) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WoodDetails_D.dds) DTexture( WoodDetails_N.dds) DTexture( WoodDetails_S.dds) DMaterial(TransparentsMetal) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Transparents_D.dds) DTexture( Transparents_N.dds) DTexture( Transparents_S.dds) DMaterial(PlatformGrid) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( PlatformGrid_D.dds) DTexture( PlatformGrid_N.dds) DTexture( PlatformGrid_S.dds) DMaterial(WallRuinTop) DSurfaceId (Stone) DUvLayer (Lightmap , 0) DTexture( WallRuinTop_D.dds) DTexture( WallRuinTop_S.dds) DTexture( WallRuinTop_N.dds) DMaterial(Transparents) DSurfaceId (NotCollidable) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Transparents_D.dds) DTexture( Transparents_N.dds) DTexture( Transparents_S.dds) DMaterial(MetalCover) DSurfaceId (ResonantMetal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( MetalCover_D.dds) DTexture( MetalCover_N.dds) DTexture( MetalCover_S.dds) DMaterial(WoodDetailsMetal) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WoodDetails_D.dds) DTexture( WoodDetails_N.dds) DTexture( WoodDetails_S.dds) DMaterial(WoodPath) DSurfaceId (Wood) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WoodPath_D.dds) DTexture( WoodPath_S.dds) DTexture( WoodPath_N.dds) DMaterial(WallDeco) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallDeco_D.dds) DTexture( WallDeco_N.dds) DTexture( WallDeco_S.dds) DMaterial(Windows) DSurfaceId (Ice) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Windows_D.dds) DTexture( Windows_S.dds) DTexture( Windows_N.dds) DMaterial(CliffDirtPxz) DSurfaceId (Rock) DUvLayer (Lightmap , 0) DTexture( CliffDirtPxz_D.dds) DTexture( CliffDirtPxz_S.dds) DTexture( CliffDirtPxz_N.dds) DMaterial(WallCeiling) DSurfaceId (Stone) DUvLayer (Lightmap , 0) DTexture( WallPxz_D.dds) DTexture( WallPxz_S.dds) DTexture( WallPxz_N.dds) DMaterial(WallRuinPxz) DSurfaceId (Stone) DUvLayer (Lightmap , 0) DTexture( WallRuinPxz_D.dds) DTexture( WallRuinPxz_S.dds) DTexture( WallRuinPxz_N.dds) DMaterial(PlatformPxz) DSurfaceId (ResonantMetal) DUvLayer (Lightmap , 0) DTexture( PlatformPxz_D.dds) DTexture( PlatformPxz_S.dds) DTexture( PlatformPxz_N.dds) DMaterial(Crystal) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Crystal_D.dds) DTexture( Crystal_N.dds) DTexture( Crystal_S.dds) DMaterial(TechWall) DSurfaceId (TechWall) DUvLayer (Lightmap , 0) DTexture( TechWall_D.dds) DTexture( PlatformPxz_S.dds) DTexture( PlatformPxz_N.dds) DMaterial(Fence) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Fence_D.dds) DTexture( Fence_N.dds) DTexture( Fence_S.dds) DMaterial(CliffPxz) DSurfaceId (Rock) DUvLayer (Lightmap , 0) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DMaterial(Wall2Pxz) DSurfaceId (Rock) DUvLayer (Lightmap , 0) DTexture( Wall2Pxz_D.dds) DTexture( Wall2Pxz_S.dds) DTexture( Wall2Pxz_N.dds) DMaterial(TreePxz) DSurfaceId (Trunk) DUvLayer (Lightmap , 0) DTexture( TreePxz_D.dds) DTexture( TreePxz_S.dds) DTexture( TreePxz_N.dds) DMaterial(AnimTeleport) DSurfaceId (NotCollidable) DTexture( AnimTeleport_I.dds) DMaterial(AnimHook2) DSurfaceId (NotCollidable) DTexture( AnimHook2_I.dds) DMaterial(AnimFire) DSurfaceId (NotCollidable) DTexture( AnimFire_D.dds) DMaterial(AnimLightning) DSurfaceId (NotCollidable) DTexture( AnimLightning_D.dds) DMaterial(Glass) DSurfaceId (Metal) DTexture( Glass_N.dds) DMaterial(WallTransitionDetailsToWallFreeClipPxz) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallFreeClipPxz_D.dds) DTexture( WallFreeClipPxz_S.dds) DTexture( WallFreeClipPxz_N.dds) DTexture( WallTransitionDetails_D.dds) DTexture( WallTransitionDetails_S.dds) DTexture( WallTransitionDetails_N.dds) DTexture( WallPxz_X2 .dds) DMaterial(WallTransitionDetailsToWallPxz) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallPxz_D.dds) DTexture( WallPxz_S.dds) DTexture( WallPxz_N.dds) DTexture( WallTransitionDetails_D.dds) DTexture( WallTransitionDetails_S.dds) DTexture( WallTransitionDetails_N.dds) DTexture( WallPxz_X2 .dds) DMaterial(WallTransition2ToWallFreeClipPxz) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallFreeClipPxz_D.dds) DTexture( WallFreeClipPxz_S.dds) DTexture( WallFreeClipPxz_N.dds) DTexture( WallTransition2_D.dds) DTexture( WallTransition2_S.dds) DTexture( WallTransition2_N.dds) DTexture( WallPxz_X2 .dds) DMaterial(WallTransitionToWallPxz) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallPxz_D.dds) DTexture( WallPxz_S.dds) DTexture( WallPxz_N.dds) DTexture( WallTransition_D.dds) DTexture( WallTransition_S.dds) DTexture( WallTransition_N.dds) DTexture( WallPxz_X2 .dds) DMaterial(WallTransition2ToWallPxz) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( WallPxz_D.dds) DTexture( WallPxz_S.dds) DTexture( WallPxz_N.dds) DTexture( WallTransition2_D.dds) DTexture( WallTransition2_S.dds) DTexture( WallTransition2_N.dds) DTexture( WallPxz_X2 .dds) DLibrary(Canyon) DMaterial(RoadOldToRoadNewToGravel) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadOldToRoadNew_D.dds) DTexture( Gravel_D.dds) DTexture( RoadOldToRoadNew_S.dds) DTexture( Gravel_S.dds) DTexture( RoadOldToRoadNew_N.dds) DTexture( Gravel_N.dds) DTexture( ArenaFloor_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(ArenaTransition) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaConcretePxz_D.dds) DTexture( ArenaConcretePxz_S.dds) DTexture( ArenaConcretePxz_N.dds) DTexture( ArenaTransition_D.dds) DTexture( ArenaTransition_S.dds) DTexture( ArenaTransition_N.dds) DMaterial(DetailsVegetationToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( DetailsVegetation_D.dds) DTexture( Dirt_D.dds) DTexture( DetailsVegetation_S.dds) DTexture( Dirt_S.dds) DTexture( DetailsVegetation_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(RoadOldToRoadNewToDirt) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadOldToRoadNew_D.dds) DTexture( Dirt_D.dds) DTexture( RoadOldToRoadNew_S.dds) DTexture( Dirt_S.dds) DTexture( RoadOldToRoadNew_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(TreeBigDetailsToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( TreeBigDetails_D.dds) DTexture( Dirt_D.dds) DTexture( TreeBigDetails_S.dds) DTexture( Dirt_S.dds) DTexture( TreeBigDetails_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(RoadRaceBorderToDirt) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadRaceBorder_D.dds) DTexture( Dirt_D.dds) DTexture( RoadRaceBorder_S.dds) DTexture( Dirt_S.dds) DTexture( RoadRaceBorder_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(TreeBigDetailsToTreeBigTrunk) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( TreeBigTrunk_D.dds) DTexture( TreeBigTrunk_S.dds) DTexture( TreeBigDetails_D.dds) DTexture( TreeBigDetails_S.dds) DTexture( TreeBigTrunk_N.dds) DTexture( TreeBigDetails_N.dds) DMaterial(RoadCutToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadCut_Cliff_D.dds) DTexture( Dirt_D.dds) DTexture( RoadCut_Cliff_S.dds) DTexture( Dirt_S.dds) DTexture( RoadCut_Cliff_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(RoadOldToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadOldBorder_D.dds) DTexture( Dirt_D.dds) DTexture( RoadOldBorder_S.dds) DTexture( Dirt_S.dds) DTexture( RoadOldBorder_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(RoadNewToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadNewBorder_D.dds) DTexture( Dirt_D.dds) DTexture( RoadNewBorder_S.dds) DTexture( Dirt_S.dds) DTexture( RoadNewBorder_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(DetailsRocksToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( DetailsRocks_D.dds) DTexture( Dirt_D.dds) DTexture( DetailsRocks_S.dds) DTexture( Dirt_S.dds) DTexture( DetailsRocks_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(DetailsCliffToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( DetailsCliff_D.dds) DTexture( Dirt_D.dds) DTexture( DetailsCliff_S.dds) DTexture( Dirt_S.dds) DTexture( DetailsCliff_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(TransitionToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Transition_D.dds) DTexture( Dirt_D.dds) DTexture( Transition_S.dds) DTexture( Dirt_S.dds) DTexture( Transition_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(ArenaParkingAsphalt) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaFloor_D.dds) DTexture( ArenaFloor_S.dds) DTexture( ArenaFloor_N.dds) DTexture( ArenaParkingAsphalt_D.dds) DTexture( ArenaParkingAsphalt_S.dds) DTexture( ArenaParkingAsphalt_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(RoadRaceBorderToRubber) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadRaceBorder_D.dds) DTexture( RoadRaceRubber_D.dds) DTexture( RoadRaceBorder_S.dds) DTexture( RoadRaceRubber_S.dds) DTexture( RoadRaceBorder_N.dds) DTexture( RoadRaceRubber_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(RoadOldToCliff) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( RoadOldBorder_D.dds) DTexture( RoadOldBorder_S.dds) DTexture( CliffPxz_N.dds) DTexture( RoadOldBorder_N.dds) DMaterial(RoadCutToCliff) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( RoadCut_Cliff_D.dds) DTexture( RoadCut_Cliff_S.dds) DTexture( CliffPxz_N.dds) DTexture( RoadCut_Cliff_N.dds) DMaterial(RoadRaceParkingAsphalt) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadRace_D.dds) DTexture( RoadRace_S.dds) DTexture( RoadRace_N.dds) DTexture( ArenaParkingAsphalt_D.dds) DTexture( ArenaParkingAsphalt_S.dds) DTexture( ArenaParkingAsphalt_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(DetailsRocksToCliff2) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( DetailsRocks_D.dds) DTexture( DetailsRocks_S.dds) DTexture( CliffPxz_N.dds) DTexture( DetailsRocks_N.dds) DMaterial(DetailsToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Details_D.dds) DTexture( Dirt_D.dds) DTexture( Details_S.dds) DTexture( Dirt_S.dds) DTexture( Details_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(Cliff) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Cliff_D.dds) DTexture( Dirt_D.dds) DTexture( Cliff_S.dds) DTexture( Dirt_S.dds) DTexture( Cliff_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(RockToDirt) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Rock_D.dds) DTexture( Dirt_D.dds) DTexture( Rock_S.dds) DTexture( Dirt_S.dds) DTexture( Rock_N.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(RoadRaceBorderToRoadRace) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadRaceBorder_D.dds) DTexture( RoadRace_D.dds) DTexture( RoadRaceBorder_S.dds) DTexture( RoadRace_S.dds) DTexture( RoadRaceBorder_N.dds) DTexture( RoadRace_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(RoadRaceTrace) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadRaceTrace_D.dds) DTexture( RoadRace_D.dds) DTexture( RoadRaceTrace_S.dds) DTexture( RoadRace_S.dds) DTexture( RoadRaceTrace_N.dds) DTexture( RoadRace_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(RoadRaceBorderToGravel) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadRaceBorder_D.dds) DTexture( Gravel_D.dds) DTexture( RoadRaceBorder_S.dds) DTexture( Gravel_S.dds) DTexture( RoadRaceBorder_N.dds) DTexture( Gravel_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(RoadOldToGravel) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadOldBorder_D.dds) DTexture( Gravel_D.dds) DTexture( RoadOldBorder_S.dds) DTexture( Gravel_S.dds) DTexture( RoadOldBorder_N.dds) DTexture( Gravel_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(RoadNewToGravel) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadNewBorder_D.dds) DTexture( Gravel_D.dds) DTexture( RoadNewBorder_S.dds) DTexture( Gravel_S.dds) DTexture( RoadNewBorder_N.dds) DTexture( Gravel_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(TransitionToGravel) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Transition_D.dds) DTexture( Gravel_D.dds) DTexture( Transition_S.dds) DTexture( Gravel_S.dds) DTexture( Transition_N.dds) DTexture( Gravel_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(TransitionTurbo2ToArenaFloor) DSurfaceId (Turbo2) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Turbo_D.dds) DTexture( ArenaFloor_D.dds) DTexture( Turbo_S.dds) DTexture( ArenaFloor_S.dds) DTexture( Turbo_N.dds) DTexture( ArenaFloor_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(TransitionTurbo1ToArenaFloor) DSurfaceId (Turbo) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Turbo_D.dds) DTexture( ArenaFloor_D.dds) DTexture( Turbo_S.dds) DTexture( ArenaFloor_S.dds) DTexture( Turbo_N.dds) DTexture( ArenaFloor_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(TransitionTurboToRoadRace) DSurfaceId (Turbo) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Turbo_D.dds) DTexture( RoadRace_D.dds) DTexture( Turbo_S.dds) DTexture( RoadRace_S.dds) DTexture( Turbo_N.dds) DTexture( RoadRace_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(TransitionTurbo2ToRoadRace) DSurfaceId (Turbo2) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Turbo_D.dds) DTexture( RoadRace_D.dds) DTexture( Turbo_S.dds) DTexture( RoadRace_S.dds) DTexture( Turbo_N.dds) DTexture( RoadRace_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(RockToGravel) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Rock_D.dds) DTexture( Gravel_D.dds) DTexture( Rock_S.dds) DTexture( Gravel_S.dds) DTexture( Rock_N.dds) DTexture( Gravel_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(Cliff2Ceiling) DSurfaceId (Rock) DUvLayer (Lightmap , 0) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DMaterial(LightsNightOnlyLow) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lights_D.dds) DTexture( Lights_S.dds) DTexture( Lights_N.dds) DTexture( Lights_I.dds) DMaterial(WaterGround) DSurfaceId (WetDirtRoad) DUvLayer (Lightmap , 0) DTexture( Dirt_D.dds) DTexture( Dirt_S.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(Dirt) DSurfaceId (DirtRoad) DUvLayer (Lightmap , 0) DTexture( Dirt_D.dds) DTexture( Dirt_S.dds) DTexture( Dirt_N.dds) DTexture( Dirt_X2.dds) DTexture( Dirt_HX2.dds) DMaterial(RoadRaceRubber) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( RoadRaceRubber_D.dds) DTexture( RoadRaceRubber_S.dds) DTexture( RoadRaceRubber_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(ArenaFloor) DSurfaceId (Concrete) DUvLayer (Lightmap , 0) DTexture( ArenaFloor_D.dds) DTexture( ArenaFloor_S.dds) DTexture( ArenaFloor_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(RoadRace) DSurfaceId (Asphalt) DUvLayer (Lightmap , 0) DTexture( RoadRace_D.dds) DTexture( RoadRace_S.dds) DTexture( RoadRace_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(LightsNightOnly) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lights_D.dds) DTexture( Lights_S.dds) DTexture( Lights_N.dds) DTexture( Lights_I.dds) DMaterial(Gravel) DSurfaceId (DirtRoad) DUvLayer (Lightmap , 0) DTexture( Gravel_D.dds) DTexture( Gravel_S.dds) DTexture( Gravel_N.dds) DTexture( ArenaFloor_X2.dds) DMaterial(ArenaWallRideStructure) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaWallRideStructure_D.dds) DTexture( ArenaWallRideStructure_S.dds) DTexture( ArenaWallRideStructure_N.dds) DMaterial(RoadOldToRoadNew) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadOldToRoadNew_D.dds) DTexture( RoadOldToRoadNew_S.dds) DTexture( RoadOldToRoadNew_N.dds) DMaterial(AdvertDynamic4x1) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Advert4x1_S.dds) DTexture( Advert4x1_N.dds) DMaterial(AdvertDynamic4x1StartLine) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Advert4x1_S.dds) DTexture( Advert4x1_N.dds) DMaterial(ArenaConcrete02) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaConcrete02_D.dds) DTexture( ArenaConcrete02_S.dds) DTexture( ArenaConcrete02_N.dds) DMaterial(RoadRaceGlass) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadRaceGlass_D.dds) DTexture( RoadRaceGlass_S.dds) DTexture( RoadRaceGlass_N.dds) DMaterial(RoadRaceFence) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadRaceFence_D.dds) DTexture( RoadRaceFence_S.dds) DTexture( RoadRaceFence_N.dds) DMaterial(DetailsRocks3) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( DetailsRocks3_D.dds) DTexture( DetailsRocks3_S.dds) DTexture( DetailsRocks3_N.dds) DMaterial(DetailsRocks2) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( DetailsRocks2_D.dds) DTexture( DetailsRocks2_S.dds) DTexture( DetailsRocks2_N.dds) DMaterial(ArenaConcretePxz) DSurfaceId (Rock) DUvLayer (Lightmap , 0) DTexture( ArenaConcretePxz_D.dds) DTexture( ArenaConcretePxz_S.dds) DTexture( ArenaConcretePxz_N.dds) DMaterial(TreeBigAlpha) DSurfaceId (NotCollidable) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( TreeBigAlpha_D.dds) DTexture( TreeBigAlpha_S.dds) DTexture( TreeBigAlpha_N.dds) DMaterial(RoadRaceWall2) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadRaceWall2_D.dds) DTexture( RoadRaceWall_S.dds) DTexture( RoadRaceWall_N.dds) DMaterial(ArenaBottomUnderwater) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaBottom_D.dds) DTexture( ArenaBottom_S.dds) DTexture( ArenaBottom_N.dds) DMaterial(RoadRaceWall) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadRaceWall_D.dds) DTexture( RoadRaceWall_S.dds) DTexture( RoadRaceWall_N.dds) DMaterial(ArenaPillars) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaPillars_D.dds) DTexture( ArenaPillars_S.dds) DTexture( ArenaPillars_N.dds) DMaterial(ArenaCables) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaCables_D.dds) DTexture( ArenaCables_S.dds) DTexture( ArenaCables_N.dds) DMaterial(ArenaTunnel) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaTunnel_D.dds) DTexture( ArenaTunnel_S.dds) DTexture( ArenaTunnel_N.dds) DMaterial(ArenaBottom) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaBottom_D.dds) DTexture( ArenaBottom_S.dds) DTexture( ArenaBottom_N.dds) DMaterial(ArenaFence) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaFence_D.dds) DTexture( ArenaFence_S.dds) DTexture( ArenaFence_N.dds) DMaterial(ArenaLoop) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaFloor_D.dds) DTexture( ArenaFloor_S.dds) DTexture( ArenaFloor_N.dds) DMaterial(ArenaBank) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaBank_D.dds) DTexture( ArenaBank_S.dds) DTexture( ArenaBank_N.dds) DMaterial(RoadTurbo) DSurfaceId (Turbo) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadTurbo_D.dds) DTexture( RoadTurbo_S.dds) DTexture( RoadTurbo_N.dds) DMaterial(RoadTurbo2) DSurfaceId (Turbo2) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadTurbo_D.dds) DTexture( RoadTurbo_S.dds) DTexture( RoadTurbo_N.dds) DMaterial(Advert4x1) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Advert4x1_D.dds) DTexture( Disabled_S.dds) DTexture( Advert4x1_N.dds) DMaterial(TreeBigTrunk_Pxz) DSurfaceId (Rock) DUvLayer (Lightmap , 0) DTexture( TreeBigTrunk_D.dds) DTexture( TreeBigTrunk_S.dds) DTexture( TreeBigTrunk_N.dds) DMaterial(Objects2) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Objects2_D.dds) DTexture( Objects2_S.dds) DTexture( Objects2_N.dds) DMaterial(ArenaDam) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaDam_D.dds) DTexture( ArenaDam_S.dds) DTexture( ArenaDam_N.dds) DMaterial(RoadOld) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadOld_D.dds) DTexture( RoadOld_S.dds) DTexture( RoadOld_N.dds) DMaterial(Objects) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Objects_D.dds) DTexture( Objects_S.dds) DTexture( Objects_N.dds) DMaterial(RoadNew) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( RoadNew_D.dds) DTexture( RoadNew_S.dds) DTexture( RoadNew_N.dds) DMaterial(Alpha2) DSurfaceId (MetalTrans) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Alpha2_D.dds) DTexture( Alpha2_S.dds) DTexture( Alpha2_N.dds) DMaterial(LightsOff) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lights_D.dds) DTexture( Lights_S.dds) DTexture( Lights_N.dds) DMaterial(Alpha) DSurfaceId (MetalTrans) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Alpha_D.dds) DTexture( Alpha_S.dds) DTexture( Alpha_N.dds) DMaterial(Arena) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Arena_D.dds) DTexture( Arena_S.dds) DTexture( Arena_N.dds) DMaterial(Cliff2) DSurfaceId (Rock) DUvLayer (Lightmap , 0) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DMaterial(Reffinery) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Silo_D.dds) DTexture( Silo_S.dds) DTexture( silo_N.dds) DMaterial(ArenaLight) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaLight_I.dds) DTexture( ArenaLight_D.dds) DTexture( ArenaLight_S.dds) DMaterial(Lights) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lights_I.dds) DTexture( Lights_D.dds) DTexture( Lights_S.dds) DMaterial(Screen2x1) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Disabled_S.dds) DMaterial(ScreenRacingBridge) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Racing_Bridge.dds) DTexture( Racing_Bridge.dds) DTexture( Disabled_S.dds) DLibrary(Stadium) DMaterial(StadiumDirtBorder) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumDirtRoadBorder_D.dds) DTexture( StadiumDirt_D.dds) DTexture( StadiumDirtRoadBorder_S.dds) DTexture( StadiumDirt_S.dds) DTexture( StadiumDirtRoadBorder_N.dds) DTexture( StadiumDirt_N.dds) DTexture( StadiumDirt_X2.dds) DMaterial(StadiumRoadDirtToRoadFlat) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadDirtToRoadD.dds) DTexture( StadiumDirt_D.dds) DTexture( StadiumRoadDirtToRoadS.dds) DTexture( StadiumDirt_S.dds) DTexture( StadiumRoadDirtToRoadN.dds) DTexture( StadiumDirt_N.dds) DTexture( StadiumDirt_X2.dds) DMaterial(StadiumDirtToRoad) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumDirtRoad_D.dds) DTexture( StadiumDirt_D.dds) DTexture( StadiumDirtRoad_S.dds) DTexture( StadiumDirt_S.dds) DTexture( StadiumDirtRoad_N.dds) DTexture( StadiumDirt_N.dds) DTexture( StadiumDirt_X2.dds) DMaterial(StadiumFabricInterior) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumControlInteriorN.dds) DTexture( StadiumControlInteriorD.dds) DTexture( StadiumControlInteriorS.dds) DTexture( StadiumControlInterior_I.dds) DMaterial(StadiumControlInterior) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumControlInteriorN.dds) DTexture( StadiumControlInteriorD.dds) DTexture( StadiumControlInteriorS.dds) DTexture( StadiumControlInterior_I.dds) DMaterial(StadiumRoadDirtToRoad) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadDirtToRoadN.dds) DTexture( StadiumGrassO.dds) DTexture( StadiumRoadDirtToRoadD.dds) DTexture( StadiumRoadDirtToRoadS.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumRoadBorderMetal) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadBorderN.dds) DTexture( StadiumRoadBorderD.dds) DTexture( StadiumRoadBorderS.dds) DTexture( StadiumRoadBorder_I.dds) DMaterial(StadiumDirtRoadBorder) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadBorderN.dds) DTexture( StadiumRoadBorderD.dds) DTexture( StadiumRoadBorderS.dds) DTexture( StadiumRoadBorder_I.dds) DMaterial(StadiumFabricBorderRubber) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadBorderN.dds) DTexture( StadiumRoadBorderD.dds) DTexture( StadiumRoadBorderS.dds) DTexture( StadiumRoadBorder_I.dds) DMaterial(StadiumLoopRoadBorderRubber) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadBorderN.dds) DTexture( StadiumRoadBorderD.dds) DTexture( StadiumRoadBorderS.dds) DTexture( StadiumRoadBorder_I.dds) DMaterial(StadiumRoadBorderRubber) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadBorderN.dds) DTexture( StadiumRoadBorderD.dds) DTexture( StadiumRoadBorderS.dds) DTexture( StadiumRoadBorder_I.dds) DMaterial(StadiumRoadBorder) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadBorderN.dds) DTexture( StadiumRoadBorderD.dds) DTexture( StadiumRoadBorderS.dds) DTexture( StadiumRoadBorder_I.dds) DMaterial(StadiumPlatformRoadBorder) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadBorderN.dds) DTexture( StadiumRoadBorderD.dds) DTexture( StadiumRoadBorderS.dds) DTexture( StadiumRoadBorder_I.dds) DMaterial(StadiumPlatformSpots) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpSpotsN.dds) DTexture( StadiumWarpSpotsD.dds) DTexture( StadiumWarpSpotsS.dds) DTexture( StadiumWarpSpots_I.dds) DMaterial(StadiumTurboSpots) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpSpotsN.dds) DTexture( StadiumWarpSpotsD.dds) DTexture( StadiumWarpSpotsS.dds) DTexture( StadiumWarpSpots_I.dds) DMaterial(StadiumControlSpots) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpSpotsN.dds) DTexture( StadiumWarpSpotsD.dds) DTexture( StadiumWarpSpotsS.dds) DTexture( StadiumWarpSpots_I.dds) DMaterial(StadiumControlSpotsON) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpSpotsN.dds) DTexture( StadiumWarpSpotsD.dds) DTexture( StadiumWarpSpotsS.dds) DTexture( StadiumWarpSpots_I.dds) DMaterial(StadiumGrassOccNoFence) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( StadiumGrass_D.dds) DTexture( StadiumGrass_S.dds) DTexture( StadiumGrass_N.dds) DTexture( StadiumGrass_X2.dds) DMaterial(StadiumGrass) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( StadiumGrass_D.dds) DTexture( StadiumGrass_S.dds) DTexture( StadiumGrass_N.dds) DTexture( StadiumGrass_X2.dds) DMaterial(StadiumWarpGrassPreLightGen) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( StadiumGrass_D.dds) DTexture( StadiumGrass_S.dds) DTexture( StadiumGrass_N.dds) DTexture( StadiumGrass_X2.dds) DMaterial(StadiumGrass9m) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( StadiumGrass_D.dds) DTexture( StadiumGrass_S.dds) DTexture( StadiumGrass_N.dds) DTexture( StadiumGrass_X2.dds) DMaterial(StadiumSculptGrassOcc) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( StadiumGrass_D.dds) DTexture( StadiumGrass_S.dds) DTexture( StadiumGrass_N.dds) DTexture( StadiumGrass_X2.dds) DMaterial(StadiumGrassOcc9m) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( StadiumGrass_D.dds) DTexture( StadiumGrass_S.dds) DTexture( StadiumGrass_N.dds) DTexture( StadiumGrass_X2.dds) DMaterial(StadiumDirt) DSurfaceId (Dirt) DUvLayer (Lightmap , 0) DTexture( StadiumDirt_D.dds) DTexture( StadiumDirt_S.dds) DTexture( StadiumDirt_N.dds) DTexture( StadiumDirt_X2.dds) DMaterial(StadiumDirtRacePub8x1A) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpPub8X1N.dds) DTexture( StadiumWarpPub8X1S.dds) DMaterial(StadiumRacePub8x1C) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpPub8X1N.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumWarpPub8X1S.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumRacePub8x1B) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpPub8X1N.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumWarpPub8X1S.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumPlatformPub8x1B) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpPub8X1N.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumWarpPub8X1S.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumRacePub8x1D) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpPub8X1N.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumWarpPub8X1S.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumRacePub8x1A) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpPub8X1N.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumWarpPub8X1S.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumDirtPub2x1) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumFabricN.dds) DTexture( StadiumGrassO.dds) DTexture( StadiumDirtPub2x1S.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumDirtStructureGeneric) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumStructureGenericD.dds) DTexture( StadiumStructureGenericS.dds) DTexture( StadiumStructureGenericN.dds) DTexture( StadiumGrassO.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumRoadCircuitBorder) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadCircuitBorderN.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumRoadCircuitBorderD.dds) DTexture( StadiumRoadCircuitBorderS.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumPlatformAuventAlpha) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpAuventAlphaD.dds) DTexture( StadiumWarpAuventAlphaS.dds) DTexture( StadiumWarpAuventAlphaN.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumControlAuventAlpha) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpAuventAlphaD.dds) DTexture( StadiumWarpAuventAlphaS.dds) DTexture( StadiumWarpAuventAlphaN.dds) DTexture( StadiumControlO.dds) DTexture( StadiumControlL.dds) DMaterial(StadiumSculptStructureAlpha) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumStructureAlphaD.dds) DTexture( StadiumStructureAlphaS.dds) DTexture( StadiumStructureAlphaN.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumDirtRaceSignsRubber) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRaceSignsRubberN.dds) DTexture( StadiumGrassO.dds) DTexture( StadiumRaceSignsRubberD.dds) DTexture( StadiumRaceSignsRubberS.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumPlatformRaceSigns) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRaceSignsRubberN.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumRaceSignsRubberD.dds) DTexture( StadiumRaceSignsRubberS.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumRaceSignsRubber) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRaceSignsRubberN.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumRaceSignsRubberD.dds) DTexture( StadiumRaceSignsRubberS.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumFabricStructure) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumFabricStructureN.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumFabricStructureD.dds) DTexture( StadiumFabricStructureS.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumRoadFreeWheeling) DSurfaceId (FreeWheeling) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadTurboN.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumRoadFreeWheelingD.dds) DTexture( StadiumRoadFreeWheelingS.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumControlGlass) DSurfaceId (Ice) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumControlGlassD.dds) DTexture( StadiumControlGlassS.dds) DTexture( StadiumControlGlassN.dds) DMaterial(StadiumRoadDirtTurbo) DSurfaceId (Turbo) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadDirtTurboN.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumRoadDirtTurboD.dds) DTexture( StadiumRoadDirtTurboS.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumPlatformFloor) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumPlatformFloorN.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumPlatformFloorD.dds) DTexture( StadiumPlatformFloorS.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumFabricPlatformFloor) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumPlatformFloorN.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumPlatformFloorD.dds) DTexture( StadiumPlatformFloorS.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumInflatableSnowTree) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 2) DTexture( StadiumInflatableN.dds) DTexture( StadiumInflatableSnowTreeD.dds) DTexture( StadiumInflatableS.dds) DMaterial(StadiumInflatablePalmTree) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 2) DTexture( StadiumInflatableN.dds) DTexture( StadiumInflatablePalmTreeD.dds) DTexture( StadiumInflatableS.dds) DMaterial(StadiumFabricFloor) DSurfaceId (Concrete) DUvLayer (Lightmap , 0) DTexture( StadiumGrassO.dds) DTexture( StadiumFabricFloorD.dds) DTexture( StadiumFabricFloorS.dds) DTexture( StadiumFabricFloorN.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumInflatableCactus) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 2) DTexture( StadiumInflatableN.dds) DTexture( StadiumInflatableCactusD.dds) DTexture( StadiumInflatableS.dds) DMaterial(StadiumInflatableCastle) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 2) DTexture( StadiumInflatableN.dds) DTexture( StadiumInflatableCastleD.dds) DTexture( StadiumInflatableS.dds) DMaterial(StadiumControlAuvent2) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpAuvent2N.dds) DTexture( StadiumControlO.dds) DTexture( StadiumWarpAuvent2D.dds) DTexture( StadiumControlAuvent2S.dds) DTexture( StadiumControlL.dds) DMaterial(StadiumDirtPubNvidiaWorldcup) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpLogosN.dds) DTexture( StadiumGrassO.dds) DTexture( StadiumPubNvidiaWorldcup.dds) DTexture( StadiumWarpLogosS.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumPubNvidiaWorldcup) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpLogosN.dds) DTexture( StadiumControlO.dds) DTexture( StadiumPubNvidiaWorldcup.dds) DTexture( StadiumWarpLogosS.dds) DTexture( StadiumControlL.dds) DMaterial(StadiumPlatformRoadDetails) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadDetailsN.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumRoadDetailsD.dds) DTexture( StadiumRoadDetailsS.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumDirtRoadDetails) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadDetailsN.dds) DTexture( StadiumGrassO.dds) DTexture( StadiumRoadDetailsD.dds) DTexture( StadiumRoadDetailsS.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumLoopRoadDetails) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadDetailsN.dds) DTexture( StadiumLoopO.dds) DTexture( StadiumRoadDetailsD.dds) DTexture( StadiumRoadDetailsS.dds) DTexture( StadiumLoopL.dds) DMaterial(StadiumFabricRoadDetails) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadDetailsN.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumRoadDetailsD.dds) DTexture( StadiumRoadDetailsS.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumControlStands3) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpStands2N.dds) DTexture( StadiumControlO.dds) DTexture( StadiumWarpStands3D.dds) DTexture( StadiumWarpStands2S.dds) DTexture( StadiumControlL.dds) DMaterial(StadiumInflatable2) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumInflatable2N.dds) DTexture( StadiumControlO.dds) DTexture( StadiumInflatable2D.dds) DTexture( StadiumInflatable2S.dds) DTexture( StadiumControlL.dds) DMaterial(StadiumFabricStands2) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpStands2N.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumWarpStands2D.dds) DTexture( StadiumWarpStands2S.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumControlStands2) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpStands2N.dds) DTexture( StadiumControlO.dds) DTexture( StadiumWarpStands2D.dds) DTexture( StadiumWarpStands2S.dds) DTexture( StadiumControlL.dds) DMaterial(StadiumTurboStands2) DSurfaceId (ResonantMetal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpStands2N.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumWarpStands2D.dds) DTexture( StadiumWarpStands2S.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumPlatformSoundSystem) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumSoundSystemN.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumSoundSystemD.dds) DTexture( StadiumSoundSystemS.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumInflatable2Occ) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumInflatable2N.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumInflatable2D.dds) DTexture( StadiumInflatable2S.dds) DTexture( StadiumControlL.dds) DMaterial(StadiumRoadDetails) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadDetailsN.dds) DTexture( StadiumRoadDetailsD.dds) DTexture( StadiumRoadDetailsS.dds) DMaterial(StadiumFabricAuvent2) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpAuvent2N.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumWarpAuvent2D.dds) DTexture( StadiumWarpAuvent2S.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumDirtAuvent2) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpAuvent2N.dds) DTexture( StadiumGrassO.dds) DTexture( StadiumWarpAuvent2D.dds) DTexture( StadiumWarpAuvent2S.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumPlatformStands2) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpStands2N.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumWarpStands2D.dds) DTexture( StadiumWarpStands2S.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumCircuitLogo) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpPub8X1N.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumCircuitLogoD.dds) DTexture( StadiumCircuitLogoS.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumControlAuvent) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpAuventN.dds) DTexture( StadiumControlO.dds) DTexture( StadiumWarpAuventD.dds) DTexture( StadiumWarpAuventS.dds) DTexture( StadiumControlL.dds) DMaterial(StadiumRoadToDirt) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumGrassO.dds) DTexture( StadiumRoadToDirtD.dds) DTexture( StadiumRoadToDirtS.dds) DTexture( StadiumRoadToDirtN.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumControlStands) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpStandsN.dds) DTexture( StadiumWarpStandsD.dds) DTexture( StadiumWarpStandsS.dds) DMaterial(StadiumInflatable) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumInflatableN.dds) DTexture( StadiumInflatableD.dds) DTexture( StadiumInflatableS.dds) DMaterial(StadiumLoopRoadBorderMetal) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadBorderN.dds) DTexture( StadiumLoopO.dds) DTexture( StadiumRoadBorderD.dds) DTexture( StadiumRoadBorderS.dds) DTexture( StadiumLoopL.dds) DMaterial(StadiumStartLogo) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpPub8X1N.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumStartLogoD.dds) DTexture( StadiumStartLogoS.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumStartSign) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumStartSignN.dds) DTexture( StadiumStartSignD.dds) DTexture( StadiumStartSignS.dds) DMaterial(StadiumDirtLogos) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpLogosN.dds) DTexture( StadiumGrassO.dds) DTexture( StadiumWarpLogosD.dds) DTexture( StadiumWarpLogosS.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumDirtRoad) DSurfaceId (Dirt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumDirtRoad_D.dds) DTexture( StadiumDirtRoad_S.dds) DTexture( StadiumDirtRoad_N.dds) DMaterial(StadiumControlLogos) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpLogosN.dds) DTexture( StadiumControlO.dds) DTexture( StadiumWarpLogosD.dds) DTexture( StadiumWarpLogosS.dds) DTexture( StadiumControlL.dds) DMaterial(StadiumRoadTurbo) DSurfaceId (Turbo) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadTurboN.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumRoadTurboD.dds) DTexture( StadiumRoadTurboS.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumRoadGrid) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadGridD.dds) DTexture( StadiumRoadGridS.dds) DTexture( StadiumRoadGridN.dds) DMaterial(StadiumLoopRoadGrid) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadGridD.dds) DTexture( StadiumRoadGridS.dds) DTexture( StadiumRoadGridN.dds) DTexture( StadiumLoopO.dds) DTexture( StadiumLoopL.dds) DMaterial(StadiumRoadRace) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadRaceN.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumRoadRaceD.dds) DTexture( StadiumRoadRaceS.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumPlatform) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumPlatformN.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumPlatformD.dds) DTexture( StadiumPlatformS.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumDirtGrid) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumFence_D.dds) DTexture( StadiumFence_S.dds) DTexture( StadiumFence_N.dds) DMaterial(StadiumPlatformFabricUnderWater) DSurfaceId (SlidingRubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumFabricN.dds) DTexture( StadiumFabricD.dds) DTexture( StadiumFabricS.dds) DMaterial(StadiumFabricPool) DSurfaceId (SlidingRubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumFabricN.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumFabricPoolD.dds) DTexture( StadiumFabricS.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumSculpt2) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumSculpt2N.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumSculpt2D.dds) DTexture( StadiumSculpt2S.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumAirship) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 2) DTexture( StadiumAirshipN.dds) DTexture( StadiumAirshipD.dds) DTexture( StadiumAirshipS.dds) DMaterial(StadiumCircuitNotCollidable) DSurfaceId (NotCollidable) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumCircuitN.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumCircuitD.dds) DTexture( StadiumCircuitS.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumCircuit) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumCircuitN.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumCircuitD.dds) DTexture( StadiumCircuitS.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumPlatformFabric) DSurfaceId (SlidingRubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumFabricN.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumFabricD.dds) DTexture( StadiumFabricS.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumDirtFabric) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumFabricN.dds) DTexture( StadiumGrassO.dds) DTexture( StadiumFabricD.dds) DTexture( StadiumFabricS.dds) DTexture( StadiumGrassL.dds) DMaterial(StadiumPillar) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumPillarN.dds) DTexture( StadiumPillarD.dds) DTexture( StadiumPillarS.dds) DMaterial(StadiumLoopPillar) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumPillarN.dds) DTexture( StadiumPillarD.dds) DTexture( StadiumPillarS.dds) DMaterial(StadiumSculpt) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumSculptN.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumSculptD.dds) DTexture( StadiumSculptS.dds) DTexture( StadiumRoadL2.dds) DMaterial(StadiumFabric) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumFabricN.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumFabricD.dds) DTexture( StadiumFabricS.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumRoad) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumRoadN.dds) DTexture( StadiumRoadD.dds) DTexture( StadiumRoadS.dds) DMaterial(StadiumWarpGarden) DSurfaceId (Grass) DTexture( StadiumGrass_D.dds) DTexture( StadiumGrass_S.dds) DTexture( StadiumGrass_N.dds) DTexture( StadiumGrass_X2.dds) DMaterial(StadiumStartSignGlow) DSurfaceId (NotCollidable) DTexture( StadiumStartSignGlow.dds) DMaterial(StadiumWarpSpotsGlow) DSurfaceId (NotCollidable) DTexture( StadiumWarpSpotsGlow.dds) DMaterial(StadiumWarpSpotsGlowBack) DSurfaceId (NotCollidable) DTexture( StadiumWarpSpotsGlow.dds) DMaterial(StadiumWarpSpotsGlowBackON) DSurfaceId (NotCollidable) DTexture( StadiumWarpSpotsGlow.dds) DMaterial(StadiumWarpSpotsGlowON) DSurfaceId (NotCollidable) DTexture( StadiumWarpSpotsGlow.dds) DMaterial(StadiumGrassOcc) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( StadiumGrass_D.dds) DTexture( StadiumGrass_S.dds) DTexture( StadiumGrass_N.dds) DTexture( StadiumGrass_X2.dds) DMaterial(StadiumTurboAlpha) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpAuventAlphaD.dds) DTexture( StadiumWarpAuventAlphaS.dds) DTexture( StadiumWarpAuventAlphaN.dds) DTexture( StadiumRoadO.dds) DTexture( StadiumRoadL.dds) DMaterial(StadiumStructureGeneric) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumStructureGenericD.dds) DTexture( StadiumStructureGenericS.dds) DTexture( StadiumStructureGenericN.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumStructureAlpha) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumStructureAlphaD.dds) DTexture( StadiumStructureAlphaS.dds) DTexture( StadiumStructureAlphaN.dds) DTexture( StadiumFabricO.dds) DTexture( StadiumFabricL.dds) DMaterial(StadiumSculptAuvent2) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( StadiumWarpAuvent2N.dds) DTexture( StadiumRoadO2.dds) DTexture( StadiumWarpAuvent2D.dds) DTexture( StadiumWarpAuvent2S.dds) DTexture( StadiumRoadL2.dds) DLibrary(Valley) DMaterial(CliffTransitionToCliff2) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DTexture( CliffTransition_D.dds) DTexture( CliffTransition_S.dds) DTexture( CliffTransition_N.dds) DMaterial(TransitionForestToTrunkA) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( TrunkA_D.dds) DTexture( TrunkA_S.dds) DTexture( TrunkA_N.dds) DTexture( TransitionForest_D.dds) DTexture( TransitionForest_S.dds) DTexture( TransitionForest_N.dds) DMaterial(TransitionForestToTrunkB) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( TrunkB_D.dds) DTexture( TrunkB_S.dds) DTexture( TrunkB_N.dds) DTexture( TransitionForest_D.dds) DTexture( TransitionForest_S.dds) DTexture( TransitionForest_N.dds) DMaterial(TransitionGrassToVillageGround) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( VillageGround_D.dds) DTexture( Transition_D.dds) DTexture( Transition_S.dds) DTexture( VillageGround_S.dds) DTexture( Grass_X2.dds) DTexture( Transition_N.dds) DTexture( VillageGround_N.dds) DMaterial(TransitionForestToForest) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Forest_D.dds) DTexture( Forest_N.dds) DTexture( TransitionForest_D.dds) DTexture( TransitionForest_N.dds) DTexture( TransitionForest_S.dds) DTexture( Forest_S.dds) DTexture( Forest_X2.dds) DMaterial(CliffTransitionToGrass) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( CliffTransition_D.dds) DTexture( Grass_D.dds) DTexture( CliffTransition_S.dds) DTexture( Grass_S.dds) DTexture( CliffTransition_N.dds) DTexture( Grass_N.dds) DTexture( Grass_X2.dds) DMaterial(TransitionForestToGrass) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Grass_D.dds) DTexture( Grass_N.dds) DTexture( TransitionForest_D.dds) DTexture( TransitionForest_N.dds) DTexture( TransitionForest_S.dds) DTexture( Grass_S.dds) DTexture( Grass_X2.dds) DMaterial(TransitionForestToField) DSurfaceId (GolfGround) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Field_D.dds) DTexture( Field_N.dds) DTexture( TransitionForest_D.dds) DTexture( TransitionForest_N.dds) DTexture( TransitionForest_S.dds) DTexture( Field_S.dds) DTexture( Grass_X2.dds) DMaterial(TransitionGrassToFarmGround) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( FarmGround_D.dds) DTexture( Transition_D.dds) DTexture( Transition_S.dds) DTexture( FarmGround_S.dds) DTexture( Grass_X2.dds) DTexture( Transition_N.dds) DTexture( FarmGround_N.dds) DMaterial(RoadDirtLargeToForest) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Forest_D.dds) DTexture( Forest_N.dds) DTexture( RoadDirtLarge_D.dds) DTexture( RoadDirtLarge_N.dds) DTexture( RoadDirtLarge_S.dds) DTexture( Forest_S.dds) DTexture( Forest_X2.dds) DMaterial(RoadDirtLakeToForest) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Forest_D.dds) DTexture( Forest_N.dds) DTexture( RoadDirtLake_D.dds) DTexture( RoadDirtLake_N.dds) DTexture( RoadDirtLake_S.dds) DTexture( Forest_S.dds) DTexture( Forest_X2.dds) DMaterial(RoadDirtLargeToGrass) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Grass_D.dds) DTexture( Grass_N.dds) DTexture( RoadDirtLarge_D.dds) DTexture( RoadDirtLarge_N.dds) DTexture( RoadDirtLarge_S.dds) DTexture( Grass_S.dds) DTexture( Grass_X2.dds) DMaterial(RoadDirtLakeToGrass) DSurfaceId (WetGrass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Grass_D.dds) DTexture( Grass_N.dds) DTexture( RoadDirtLake_D.dds) DTexture( RoadDirtLake_N.dds) DTexture( RoadDirtLake_S.dds) DTexture( Grass_S.dds) DTexture( Grass_X2.dds) DMaterial(GrassDetails) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Grass_D.dds) DTexture( Grass_N.dds) DTexture( GrassDetails_D.dds) DTexture( GrassDetails_N.dds) DTexture( GrassDetails_S.dds) DTexture( Grass_S.dds) DTexture( Grass_X2.dds) DMaterial(GrassCliff) DSurfaceId (Rock) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Grass_D.dds) DTexture( GrassCliff_D.dds) DTexture( GrassCliff_S.dds) DTexture( Grass_S.dds) DTexture( GrassCliff_N.dds) DTexture( Grass_N.dds) DTexture( Grass_X2.dds) DMaterial(TransitionToGrass) DSurfaceId (Grass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Grass_D.dds) DTexture( Grass_N.dds) DTexture( Transition_D.dds) DTexture( Transition_N.dds) DTexture( Transition_S.dds) DTexture( Grass_S.dds) DTexture( Grass_X2.dds) DMaterial(TransitionToField) DSurfaceId (GolfGround) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Field_D.dds) DTexture( Field_N.dds) DTexture( Transition_D.dds) DTexture( Transition_N.dds) DTexture( Transition_S.dds) DTexture( Field_S.dds) DTexture( Grass_X2.dds) DMaterial(RoadDirtToForest) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Forest_D.dds) DTexture( Forest_N.dds) DTexture( RoadDirt_D.dds) DTexture( RoadDirt_N.dds) DTexture( RoadDirt_S.dds) DTexture( Forest_S.dds) DTexture( Forest_X2.dds) DMaterial(LakeShoreToGrass) DSurfaceId (WetGrass) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Grass_D.dds) DTexture( Grass_N.dds) DTexture( LakeShore_D.dds) DTexture( LakeShore_N.dds) DTexture( LakeShore_S.dds) DTexture( Grass_S.dds) DTexture( Grass_X2.dds) DMaterial(RoadDirtLakeToLake) DSurfaceId (Sand) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lake_D.dds) DTexture( Lake_N.dds) DTexture( RoadDirtLake_D.dds) DTexture( RoadDirtLake_N.dds) DTexture( RoadDirtLake_S.dds) DTexture( Lake_S.dds) DMaterial(LakeShoreToLake) DSurfaceId (Sand) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lake_D.dds) DTexture( Lake_N.dds) DTexture( LakeShore_D.dds) DTexture( LakeShore_N.dds) DTexture( LakeShore_S.dds) DTexture( Lake_S.dds) DMaterial(ArenaGlassWall) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaGlassWall_D.dds) DTexture( ArenaGlassWall_S.dds) DTexture( ArenaGlassWall_N.dds) DTexture( ArenaGlassWall_I.dds) DMaterial(ArenaScreen) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaScreen_I.dds) DTexture( ArenaScreen_D.dds) DTexture( ArenaScreen_S.dds) DTexture( ArenaScreen_N.dds) DMaterial(LightsNightOnly) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lights_D.dds) DTexture( Lights_S.dds) DTexture( Lights_N.dds) DTexture( Lights_I.dds) DMaterial(Lights) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Lights_I.dds) DTexture( Lights_D.dds) DTexture( Lights_N.dds) DTexture( Lights_S.dds) DMaterial(VillageGround) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( VillageGround_D.dds) DTexture( VillageGround_S.dds) DTexture( Grass_X2.dds) DTexture( VillageGround_N.dds) DMaterial(ArenaFloor) DSurfaceId (Rubber) DUvLayer (Lightmap , 0) DTexture( ArenaFloor_D.dds) DTexture( ArenaFloor_X2.dds) DTexture( ArenaFloor_N.dds) DTexture( ArenaFloor_S.dds) DMaterial(FarmGround) DSurfaceId (Dirt) DUvLayer (Lightmap , 0) DTexture( FarmGround_D.dds) DTexture( FarmGround_S.dds) DTexture( Grass_X2.dds) DTexture( FarmGround_N.dds) DMaterial(Forest) DSurfaceId (Forest) DUvLayer (Lightmap , 0) DTexture( Forest_D.dds) DTexture( Forest_S.dds) DTexture( Forest_N.dds) DTexture( Forest_X2.dds) DMaterial(Field) DSurfaceId (Wheat) DUvLayer (Lightmap , 0) DTexture( Field_D.dds) DTexture( Field_N.dds) DTexture( Field_S.dds) DTexture( Grass_X2.dds) DMaterial(Grass) DSurfaceId (Grass) DUvLayer (Lightmap , 0) DTexture( Grass_D.dds) DTexture( Grass_S.dds) DTexture( Grass_N.dds) DTexture( Grass_X2.dds) DMaterial(ConcreteRoad2Way) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ConcreteRoad2Way_D.dds) DTexture( ConcreteRoad2Way_N.dds) DTexture( ConcreteRoad2Way_S.dds) DMaterial(ArenaBorderSmall) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaBorderSmall_D.dds) DTexture( ArenaBorderSmall_N.dds) DTexture( ArenaBorderSmall_S.dds) DMaterial(ConcreteHighway) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ConcreteHighway_D.dds) DTexture( ConcreteHighway_N.dds) DTexture( ConcreteHighway_S.dds) DMaterial(ParkingBuilding) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ParkingBuilding_D.dds) DTexture( ParkingBuilding_N.dds) DTexture( ParkingBuilding_S.dds) DMaterial(TransitionArena) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( TransitionArena_D.dds) DTexture( TransitionArena_N.dds) DTexture( TransitionArena_S.dds) DMaterial(TransitionArenaNotCollidable) DSurfaceId (NotCollidable) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( TransitionArena_D.dds) DTexture( TransitionArena_N.dds) DTexture( TransitionArena_S.dds) DMaterial(ParkingAsphalt) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ParkingAsphalt_D.dds) DTexture( ParkingAsphalt_N.dds) DTexture( ParkingAsphalt_S.dds) DMaterial(ParkingAsphaltNotCollidable) DSurfaceId (NotCollidable) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ParkingAsphalt_D.dds) DTexture( ParkingAsphalt_N.dds) DTexture( ParkingAsphalt_S.dds) DMaterial(HighwayDetails) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( HighwayDetails_D.dds) DTexture( HighwayDetails_N.dds) DTexture( HighwayDetails_S.dds) DMaterial(ObjectsAlpha) DSurfaceId (MetalTrans) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ObjectsAlpha_D.dds) DTexture( ObjectsAlpha_S.dds) DTexture( ObjectsAlpha_N.dds) DMaterial(ArenaFloorTurbo) DSurfaceId (Turbo) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaFloorTurbo_D.dds) DTexture( ArenaFloor_N.dds) DTexture( ArenaFloor_S.dds) DMaterial(FarmObjects) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( FarmObjects_D.dds) DTexture( FarmObjects_S.dds) DTexture( FarmObjects_N.dds) DMaterial(Road2WayAir) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Road2WayAir_D.dds) DTexture( Road2WayAir_N.dds) DTexture( Road2WayAir_S.dds) DMaterial(ArenaBorderNotCollidable) DSurfaceId (NotCollidable) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaBorder_D.dds) DTexture( ArenaBorder_N.dds) DTexture( ArenaBorder_S.dds) DMaterial(ArenaPillar) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaPillar_D.dds) DTexture( ArenaPillar_S.dds) DTexture( ArenaPillar_N.dds) DMaterial(ArenaBorder) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaBorder_D.dds) DTexture( ArenaBorder_N.dds) DTexture( ArenaBorder_S.dds) DMaterial(HighwayTurbo) DSurfaceId (Turbo) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( HighwayTurbo_D.dds) DTexture( Highway_N.dds) DTexture( HighwayTurbo_S.dds) DMaterial(ArenaAlpha) DSurfaceId (MetalTrans) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaAlpha_D.dds) DTexture( ArenaAlpha_S.dds) DTexture( ArenaAlpha_N.dds) DMaterial(TreeBranch) DSurfaceId (NotCollidable) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( TreeBranch_D.dds) DTexture( TreeBranch_S.dds) DTexture( TreeBranch_N.dds) DMaterial(ArenaLoop) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaFloor_D.dds) DTexture( ArenaFloor_N.dds) DTexture( ArenaFloor_S.dds) DMaterial(ArenaLoopToFloor) DSurfaceId (Rubber) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaFloor_D.dds) DTexture( ArenaFloor_N.dds) DTexture( ArenaFloor_S.dds) DMaterial(ArenaRoof) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( ArenaRoof_D.dds) DTexture( ArenaRoof_N.dds) DTexture( ArenaRoof_S.dds) DMaterial(LakeRocks) DSurfaceId (Stone) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( LakeRocks_D.dds) DTexture( LakeRocks_N.dds) DTexture( LakeRocks_S.dds) DMaterial(Concrete) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Concrete_D.dds) DTexture( Concrete_N.dds) DTexture( Concrete_S.dds) DMaterial(Road2Way) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Road2Way_D.dds) DTexture( Road2Way_N.dds) DTexture( Road2Way_S.dds) DMaterial(Objects) DSurfaceId (Metal) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Objects_D.dds) DTexture( Objects_N.dds) DTexture( Objects_S.dds) DMaterial(Highway) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Highway_D.dds) DTexture( Highway_N.dds) DTexture( Highway_S.dds) DMaterial(Tunnel) DSurfaceId (Asphalt) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Tunnel_D.dds) DTexture( Tunnel_N.dds) DTexture( Tunnel_S.dds) DMaterial(Lake) DSurfaceId (WetGrass) DUvLayer (Lightmap , 0) DTexture( Lake_D.dds) DTexture( Lake_S.dds) DTexture( Lake_N.dds) DMaterial(Alpha) DSurfaceId (MetalTrans) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Alpha_D.dds) DTexture( Alpha_S.dds) DTexture( Alpha_N.dds) DMaterial(Arena) DSurfaceId (Concrete) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Arena_D.dds) DTexture( Arena_S.dds) DTexture( Arena_N.dds) DMaterial(Cliff2) DSurfaceId (Rock) DUvLayer (Lightmap , 0) DTexture( CliffPxz_D.dds) DTexture( CliffPxz_S.dds) DTexture( CliffPxz_N.dds) DMaterial(TrunkA) DSurfaceId (Rock) DUvLayer (Lightmap , 0) DTexture( TrunkA_D.dds) DTexture( TrunkA_S.dds) DTexture( TrunkA_N.dds) DMaterial(TrunkB) DSurfaceId (Rock) DUvLayer (Lightmap , 0) DTexture( TrunkB_D.dds) DTexture( TrunkB_S.dds) DTexture( TrunkB_N.dds) DMaterial(StartSignGlow) DSurfaceId (NotCollidable) DTexture( StartSignGlow.dds) DMaterial(TransitionRoad2WayToGrass) DSurfaceId (DirtRoad) DUvLayer (BaseMaterial , 0) DUvLayer (Lightmap , 1) DTexture( Grass_D.dds) DTexture( Grass_N.dds) DTexture( TransitionRoad2Way_D.dds) DTexture( TransitionRoad2Way_N.dds) DTexture( TransitionRoad2Way_S.dds) DTexture( Grass_S.dds) DTexture( Grass_X2.dds)